Tennis Match Moneyline (full match) model

Tennis Match Moneyline Model
Prices full-match ML with SGW/RGW, surface, conditions, and optional nudges. Best-of-3 or Best-of-5. WordPress-safe, scoped styles.
Match Inputs
Loads baseline SGW/RGW/volatility and sets the surface. You can edit after applying.
Core Performance (by surface)
Context & Nudges
Advanced nudges (optional)
Negative favors A (fresher A), positive favors B.
Scoped styles
Outputs

P(A wins match)

No-vig fair probability.

P(B wins match)

1 − P(A).

Fair Odds (A ML)

American odds from probability.

Fair Odds (B ML)

American odds from probability.
How this model prices ML
– Converts SGW and opponent RGW into hold probabilities, adjusted for surface, altitude/indoor, wind, injury, fatigue, second-serve edges, and a small conversion nudge.
– Simulates sets and full matches (Bo3 or Bo5) with volatility/correlation to capture momentum and shared conditions.
– Outputs fair match win probabilities and American odds. Enter book odds to see value edges.

Tennis Match Moneyline Model — User Guide

What this tool does

  • Prices the full match moneyline (A vs B) for Best-of-3 or Best-of-5.
  • Uses Service Games Won% (SGW) and Return Games Won% (RGW) as core inputs, adjusted for surface and conditions.
  • Runs a Monte Carlo simulation of full matches to output:
    • P(A wins match), P(B wins match)
    • Fair American odds for both sides
    • Optional “value” vs your sportsbook odds

Key inputs

  • Preset: Loads ATP/WTA surface baselines for SGW/RGW and volatility (Hard, Clay, Grass, Indoor).
  • Format: Best of 3 or Best of 5. Favorites widen in Bo5.
  • Surface: Affects base hold rates and tiebreak tendency (faster → higher holds).
  • Players A/B names: For labeling only.
  • SGW%: Service Games Won% by surface (last 12–24 months preferred).
  • RGW%: Return Games Won% by surface.
  • Volatility proxy: Aces + double-faults per service game (higher tends to increase randomness).
  • Conditions:
    • Altitude/Indoor boost: Faster conditions slightly increase holds.
    • Wind: Reduces holds; lowers tiebreak rates.
    • Injury/fitness nudge: Small shift toward the fitter player.
  • Advanced (optional):
    • Second-serve edges: A’s 2nd-serve points won on serve vs B’s 2nd-serve return vs 2nd (and vice versa).
    • Conversion nudge: Slight bias on big points toward returners (+) or servers (−).
    • Fatigue/Travel: Negative favors A (fresher A), positive favors B (fresher B).
  • Monte Carlo controls:
    • Volatility: Match-to-match variability; higher for big servers or unstable form.
    • Correlation: Shared swings (e.g., wind affects both); increases set-to-set co-movement.
    • Samples: Number of simulations (higher = smoother results).
  • Book Odds (optional): Enter American (e.g., -135, +120) or decimal (e.g., 1.74, 2.20) to see value edges.

How to use it (quick workflow)

  1. Choose a preset (ATP/WTA + surface).
  2. Confirm or enter SGW% and RGW% for both players (surface-specific if possible).
  3. Set format (Bo3/Bo5) and surface if different from the preset.
  4. Adjust conditions: Altitude/Indoor and Wind; add Injury if relevant.
  5. Optional: Add second-serve numbers, a conversion nudge, and fatigue if you have reliable info.
  6. Click Calculate to get:
    • P(A wins), P(B wins)
    • Fair American odds for A and B
  7. Enter book odds to see “value” badges showing your edge in probability points.

Interpreting outputs

  • P(A wins match): No-vig probability that A wins, given inputs.
  • Fair odds: Derived from those probabilities; compare to book odds.
  • Value badges: Show the difference between your fair probability and the book’s implied (e.g., +3.1 pts ≈ 3.1% edge).

Best practices for inputs

  • Use recent, surface-weighted SGW/RGW (12–24 months). If only overall is available, start from a preset and nudge ±1–2%.
  • Keep Injury/Fatigue adjustments modest unless well-supported.
  • Wind matters: moderate/strong wind can cut holds and narrow favorite edges.
  • Bo5 inflates edges for favorites; if switching Bo3 → Bo5, re-check value.

Common scenarios and how to adjust

  • Big server favorite on fast court:
    • Altitude/Indoor: Slightly faster
    • Wind: Calm
    • Expect higher P(A wins), especially in Bo5; volatility can be set a bit higher.
  • Elite returner vs shaky second serve:
    • Use second-serve nudges to depress the opponent’s hold.
    • Consider a small “returners favored” conversion nudge.
  • Grind on slow clay with wind:
    • Set Wind to Light/Moderate; no Altitude boost.
    • Lower tiebreak propensity; favorites’ edge may shrink.

Troubleshooting

  • Outputs look too favorite-heavy:
    • Reduce Altitude/Indoor; add Wind.
    • Check that SGW% isn’t pulled from a fast-surface sample for a clay match.
  • Outputs look too returner-heavy:
    • Ensure RGW% is realistic for the surface/time window.
    • Set Conversion to Neutral if you’re unsure.
  • Performance:
    • Lower samples to 10–15k while tuning; raise to 30–80k to finalize.

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